Today’s author is debut novelist Robin Burks, whose novel, Zeus, Inc. began as a Nanovel. I hope you’ll give her a warm welcome and enjoy her thoughts on character development.
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What makes a good character in a story?
Character development is something every writer has to think about. A good character is key in readers enjoying your work and a good character will keep readers coming back for more of what you write. But where to begin when creating a character?
I tend to look at my own personal characters from an actor’s perspective because of my background in theatre. I ask myself about their motivations and I put myself in their shoes and try to react to situations in a way that I would if I were them.
But there’s so much more to character development than just that. As an actor, the character is already formed by the writer. In writing, you have to create that character from scratch and then continue painting on its various personality quirks, moods and physical traits.
So where does that come from?
When I sat down to write Zeus, Inc., I had to ask myself that very question. Initially, my protagonist, Alex Grosjean, was a young woman, fresh out of high school. I wrote three chapters before I realized that I could not relate to her.
After several more attempts, I made Alex older, closer to my own age, and I started adding personality traits that were similar to my own. Perhaps this was cheating, in a way, but I made her an idealized version of myself. And once I started, I found the character easily enough. As I wrote, I put myself in her position and asked myself “What would I do if I were a private detective being hired by my best friend to find her dad?”
And from there, Zeus, Inc., was born.
But I also had to make Alex flawed because in real life, we are all flawed. And reading about someone who is perfect is also rather boring, right? So I had to come up with something in her background that made it difficult for her to take her friend’s case. Alex needed something personal that she had to overcome. I do not entirely remember where the missing girl case in Alex’s history as a police officer came from, but it gave her that much needed thing to overcome.
As an actor, motivation is key, but so also is conflict. And Alex was written with both in mind.
But Alex wasn’t the only character in Zeus, Inc. There were also a host of other characters. Again, I cheated by writing everything from Alex’ perspective (first person), so I wrote those characters as Alex (or myself) saw them. I ended up basing many of them on people I knew or television characters that I had come across. For example, Aleisha Brentwood is based on a relative of mine, someone that I hold very dear to my heart, as Alex did Aleisha.
But I will admit that the handsome and mysterious Pip was an idealized version of a television character I tend to have a major crush on.
The best thing that worked for me with Zeus, Inc., was to write what I know, and that’s exactly what I did. And it’s probably the best advice I could give to other writers. Take things from your own life, people you know or other characters you’ve seen and use that to create your own characters. Picasso famously said that great artists steal, and I believe that’s exactly what he meant. Let the things around you inspire your characters.
Robin Burks is not only a novelist, but also writes for RantGaming.com, Syfy Network’s DVICE.com and as well as her own blogs – FanGirlConfessions.com and Robin-Burks.com. Robin’s first novel, Zeus, Inc., is now available on Smashwords, BN.com, Amazon.com and in the iBookstore. She also occasionally speaks French and loves Doctor Who.